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'분류 전체보기'에 해당되는 글 177

  1. 2007.02.28 How to give
  2. 2007.02.27 용의자 X의 헌신
  3. 2007.02.09 Kim In Seo
  4. 2007.02.07 음악이 생의 전부는 아니겠지만
  5. 2007.02.06 카터의 어머니부터 만나보라
  6. 2007.02.01 링크
  7. 2007.01.30 KC-767,777 & KC-30
  8. 2007.01.26 Boeing Win on A-10 Contract
  9. 2007.01.25 Boeing cuts 787 wireless system
  10. 2007.01.25 CAD, 디지털 가상생산과 PLM

How to give

2007. 2. 28. 06:25 | Posted by 알 수 없는 사용자


#35 - How to give and receive criticism

By Scott Berkun, September 2004

Bring out the axeGood feedback is rare. It can take a long time to find people who know how to provide useful criticism, instead of simply telling you all the things they think are “wrong” with you or whatever you've made. A good critic spends as much energy describing what something is, as well as what it isn’t. Good criticism serves one purpose: to give the creator of the work more perspective and help them make their next set of choices. Bad criticism uses the opportunity provided by someone else’s work to make the critic feel smart, superior or better about themselves: things that have nothing to do with helping the recipient of the critique (Or in the case of movie reviews, the reader of the critique). Given the difficultly of creative work, it would seem that giving and receiving useful feedback should be an important part of what designers, writers, programmers and others are taught to do. This essay attempts to serve that purpose.

Assumptions bad critics make

There are four fundamental assumptions bad critics make:

  1. There is one universal and objective measure of how good and bad anything is.
  2. That the critic is in sole possession of the skill for making these measurements.
  3. Anyone that doesn’t possess this skill (including the creator of the work) is an idiot and should be ridiculed.
  4. That valid criticisms can and should always be resolved.

Let’s work with these one at a time. First, the idea of objective measures runs against everything we know about the history of man made things. To objectively measure how good and bad anything is would require not only that the universe is objective, but that the people in it are objective. There is no film, book, software, website, or album that is universally liked by everyone (including those who have the word critic in their job title). Some people may be more informed or knowledgeable than others, but this doesn’t make their opinions objective.

More important perhaps is the idea of measurement. To measure how good or bad something is requires knowledge about the intent of what the thing is trying to do. If you show me a frying pan that you’ve made, and I criticize it for not playing MP3 files, there’s a mismatch of intention in what we’re trying to measure and evaluate. Unless the intention of the work is clear to everyone “I want to make omelets”, good criticism is impossible. There are an infinite number of intentions and goals in the universe, and if two people can’t agree on what the creators intentions are, real communication is impossible. It might be fair to say that the intentions of a work should be transparent in the work itself: A toaster oven should look vaguely like something that can receive slices of bread. But in the case where the intentions aren’t clear, critics have a choice: they can trust the creator and invest more energy trying to sort out what the intentions are, or they can assume the worst about those intentions and begin criticizing what they don’t understand.

Second, believing that one person has sole possession of good perspective is a contradiction in terms. Good perspective by definition means the recognition of how many alternatively valuable perspectives there are on any matter. Two smart knowledgeable people might both love the new super-thin I-mac design or the recently U.S. released film Hero, but for entirely different and non-overlapping reasons. Good criticism generally comes with some degree of humility and respect for the possibility of other equally valid points of view. The better the critic, the more holistic their sense of how their own perspectives and tastes fit into the diverse pool of informed opinion of others.

Third, respect and ridicule don’t mix well. To offer good criticism must be an act of respect: an act of communication with the intention of helping the other person do better work, or understand their work better. If you are shaping sentences and remarks to be snide, snarky, or sarcastic, the intention of being helpful is unlikely to be served (Unless you know the recipient of the criticisms well enough to be comfortable razzing or joking with them about their work). It’s entirely possible to offer criticism, commentary and advice without any negative energy attached: it’s just so rare that we see it done properly that most of us don’t realize it’s possible, much less more effective.

Lastly, finding a valid criticism doesn't mean that it can be fixed or is worth fixing. In many situations responding to one kind of criticism will just make the design or the work vulnerable to another kind of criticism. A film or essay that is dark and brooding could be made lighter and funnier, but then another critic could say "it wasn't dark and brooding enough". And in some cases, fixing a particular problem will cause other problems that are worse. Until the creator explores the alternatives presented by feedback, it's impossible to know whether responding to a piece of criticism is possible, much less desirable.

Collectively, this means that criticizing and giving feedback should be a thoughtful activity. If you're flippant, arrogant, dismissive, curt or annoyed while giving feedback, you're probably making one of the four assumptions above and not giving very good criticism.

How to give critical feedback

Outdoor movie theaterThe verb criticize, once a neutral word somewhere between praise and censure, is now mainly used in a negative sense. To say “He criticized me for being so friendly” generally means something different and less positive than “He made me think about the possible effects of being so friendly”.

crit•i•cal (adj.)
1. Inclined to judge severely and find fault.
2. Characterized by careful, exact evaluation and judgment: a critical reading.

Now I’m not saying that finding fault isn’t useful. On the contrary, it’s very important. It’s just that of equal importance in understanding the value of a design, algorithm, script, or film is to know what isn’t broken, or god forbid, what’s actually done brilliantly. What you want to do when you are offering criticism is to live up to the second definition listed above: Careful evaluation and judgment. To do this you need to do the following:

  • Before you speak, know the goals: What problem is the work trying to solve? What are the goals? If you don’t know the intention of the work it’s very difficult to offer careful evaluation and judgment. Remember the frying pan? If I don’t know what the creator is trying to achieve, how can I possibly offer any commentary that’s of value? Now it should be the creators job to inform me of what they’re trying to do, or tell me that they think it should be self-evident in the work, but if they don’t there’s not much harm in me asking “What are you trying to accomplish here?”, and it will save everyone much time and grief. If the problem is at the level of intention, discussion will ensue at that level instead of trying (and failing) to sort out intentions at the level of specific design choices.
  • chart of good, bad, lke, don't likeGood and bad, is not the same as what you like or don’t like. You must shatter the idea that anything you like is good, and anything you don’t is bad. If you can’t separate your personal preferences from more abstract analysis of a kind of work, then you will rarely provide much useful feedback: criticism is not about you. It’s about the work you are viewing and the person that made it. Your personal preferences only get in the way of providing the work (and its maker or possible consumers) with useful information. Learn to see the good and respectable attributes in work you do not like: they are there if you let yourself see them. For example: a good film review should evaluate the film's merits somewhat independently from the reviewers personal tastes. It should be possible to read a review about a film the reviewer didn’t like, but be inclined to see it anyway based on the observations he made about it’s content, style, and form.
  • Talk as much about what it is, as what it isn’t. While it can be more efficient to focus on problems and what’s broken, rather than what’s good and working, if the creator can’t see both, there’s not much hope of their next choices being good ones. Make sure you spend as much energy helping them to see and keep the strong parts of what they’ve done as you help them see the weaker and more questionable parts.
  • Try the PNP sandwich (positive negative positive): I don’t like this idea much, but I think it can be a good one (see what I did there?) for dealing with people sensitive or new to receiving criticism. The idea is simple: find a way to alternate your feedback. Find something positive, then find something negative, then find another positive thing. It’s an easy way to develop trust and help people become comfortable with hearing other people’s opinion. I don’t like it because it has a touchy-feely vibe and it can lead to pretension and insincerity. However I have seen it work as a way to get strangers to warm up to each other, and eventually grow out of this little pattern of behavior.

Receiving critical feedback

It’s much harder to receive criticism than to give it. By the time most people make it through college there have been so many bad experiences with receiving feedback, especially on creative work, that they tend to avoid it or ignore it. Nothing can be worse: feedback is essential to developing ideas, and if the project involves a team in any way, the dialog and communication that falls out of feedback is essential. Anyone that makes anything must find ways to not only obtain feedback, but to master the skills of milking it for all it’s worth.

  • Shut up. Just shut up and listen. Creators often fall into the trap of speaking for their work, trying to use words to defend things that should be in the design. This is a form of denial: The work has to speak for itself. Even if only for a few minutes, let the prototype or draft be its own thing, and stand on its own. If you respond right away to (or perhaps interrupt) every point made in a critique, you can’t possibly be thinking about what’s being said to you. Thinking takes time. Try to talk as little as possible, and let the time be used for critique, not for defense. If you don’t trust the people critiquing you to be fair, that’s a problem best solved by defining sound ground rules (See below), or by investing more in finding better critique partners.
  • Ask clarifying questions. Again, avoid filling the conversation with defensive chatter. Instead respond to questions by trying to sort out any ambiguities or points you don’t agree with by getting whoever is critiquing to restate their point. “When you say the style in my design is sloppy, do you mean that the lines aren’t sharp, or that the composition isn’t balanced quite right? Can you show me exactly what you mean?” By asking clarifying questions you allow yourself time to decide if you agree with the criticism or not by working with the other person to understand their point/question better. It makes the critique into a dialog, which is what it should be, and not a courtroom trial.
  • Refer back to the goals. If you’re not getting what you want from the critique, provide some goals for the work that you’re trying to achieve. If you’re working on a project this should be easy: the goals for a given design should derive from the project goals. Ask whoever is giving you feedback to do so in terms of those goals or your derivations of them. Then whenever the conversation goes astray, you can refer back to the goals and set things in a useful direction again.
  • Ask for what changes you can make that will satisfy the criticism. The goal of criticism is not to learn every nuance about a design’s weaknesses: its to know enough about a design so that the designer can make it better. If you agree with a criticism, but don’t see a path to improvement, ask for one. Turn the question back around on the person who made the comment. “Good point. So do you see anything I can do to improve on that?” Often they won’t have anything to say: critiquing is not the same as creating. But by asking the question you do move the conversation forward into thinking about future action, instead of staying stuck in criticism mode.

Ground Rules

  • Take control of your feedback process. Feedback is not something that happens to you: it should be something you make happen. If you wait for feedback to come to you, it tends to be less positive and supportive than if you seek it out. If you walk into someone’s office and say “hey, can I have 5 minutes of your time to look at something?” you are taking control. You put yourself in the driver’s seat of the process, and can frame and shape the criticism you get however you want. But if you wait and wait and wait until deadlines approach, you have less and less control over how feedback will be given to you. It will have more edge to it and will tend to serve others more than serve you.
  • Pick your partners. Who do you get the best feedback from? It’s probably not the person who loves everything you do. If you don’t think you get good feedback from anyone, part of the problem might be you haven’t taken control of the process. Be more specific about what kinds of criticism you need, and go to people and ask for it. If you find a good source, cherish it, and reward them for it. Much of what a good mentor does is provide good, consistent, honest feedback. If you can get this from a peer or a manager find ways to cultivate and reward it. Look for people outside of your company or organization that might be willing to form a peer review group: meet once a week/month over coffee and show each other your work.
  • Strive to hear it all, informally and early. The sooner you hear a question or criticism of something you’ve created, the greater your ability to do something about it before it’s finished. If there is any kind of formal review or feedback process (e.g. a spec review or group critique) make it your job to find out what opinions there are of what you’re doing well before it happens. This can be as simple as going to door to door and showing sketches, and asking for a few quick comments. Give yourself the opportunity to benefit early from other perspectives and think things through. But do know how much feedback you can handle: you don’t want your work driven by other people’s opinions, but you do want to give yourself the opportunity to benefit from them.

References

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용의자 X의 헌신

2007. 2. 27. 00:12 | Posted by 알 수 없는 사용자
책소개
일본 미스터리 소설사 이래 최초로 3개 부문 베스트 1위를 기록한 초유의 화제작. <이 미스터리가 최고>, <본격 미스터리 베스트 10>, <주간문춘 미스터리 베스트 10> 부문에 각각 1위를 기록한 작품이며, 2006년 나오키상 수상작이다. 『백야행』, 『레몬』의 작가 히가시노 게이고의 2006년 최고 화제작.

사건은 에도가와 근처 작은 도시의 연립주택에서 한 모녀가 중년의 남자를 교살하는 것으로 시작된다. 이혼한 아내 야스코가 돈을 갈취하는 전남편을 우발적으로 살해하게 된 것. 옆집에 사는 천재 수학교사 이시가미는 마음 속으로 사랑해온 야스코를 위해 비상한 두뇌로 범행사실 은폐에 나선다. 완벽한 알리바이로 미궁에 빠진 형사는 이시가미의 대학 동창인 천재교수 유가와에게 도움을 요청하고 사건은 새로운 국면으로 접어든다.

『용의자 X의 헌신』은 일본 추리소설에서 흔히 보여지는 잔혹함이나 엽기 호러가 아닌 사랑과 ‘헌신’이라는 고전적이며 낭만적인 테제를 따르고 있으며, 미로처럼 섬세하게 얽혀 예측하기 힘든 사건 전개와 속도감을 더하는 구어체 진술로 주제를 잘 풀어나가고 있다.
 
 
저자 및 역자 소개
저자 : 히가시노 게이고
1958년 오사카에서 태어남. 오사쿠부립대학 전기공학과 졸업. 1985년에 <방과후>로 제31회 에도가와란보 상 수상. 1999년에 <비밀>로 제52회 일본추리작가협회상 수상. 저서로, <동급생>, <변신>, <신분>, <천공의 벌>, <독소소설>, <명탐정의 계율>, <악의>, <탐정 갈릴레오>, <백야행>, <예지몽>, <레이크사이드>, <편지>, <환야>, <방황하는 칼> 등이 있다.
사용자 삽입 이미지

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Kim In Seo

2007. 2. 9. 08:51 | Posted by 알 수 없는 사용자



 

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카터의 어머니부터 만나보라

2007. 2. 6. 06:27 | Posted by 알 수 없는 사용자
도정일칼럼] 카터의 어머니부터 만나보라
흑인을 인간대우한 지미엄마 vs 조기유학에 눈먼 한국엄마
한겨레
» 도정일/경희대 명예교수, 문학평론가
지미 카터가 제39대 미국 대통령이 되어 백악관으로 들어간 것은 지금부터 꼭 30년 전인 1977년 1월20일이다. 그날, 대통령의 취임 첫날을 취재하기 위해 많은 기자들이 백악관으로 몰려든다. 조지아 주 지사를 지냈다고는 하지만 중앙 정가에서는 거의 무명이나 다름없었던 인물이 지미 카터다. 기자들로선 그 ‘시골뜨기’ 무명인사가 대통령이 되었으니 그의 입에서 어떤 취임 소감이 나올지 궁금했을 것이다. 그 기자들에게 카터는 “내 어머니부터 만나보라”며 곁에 있던 79살의 어머니 릴리언 카터 여사를 소개한다. 한 기자가 물으나마나 싶은 질문 하나를 내놓는다. “아드님이 자랑스러우시죠?” 그러자 형형한 눈빛의 릴리언 카터는 전혀 뜻밖의 방향에서 날아온 화살 같은 되받아치기 질문을 던진다. “어느 아들 말이야?”

물론 이건 릴리언 카터가 남긴 유명한 유머의 하나다. 카터 여사에게는 장남 지미 말고도 차남 빌리가 있었지만 빌리 카터는 세상의 잣대로 따져 ‘성공’했다고 말할만한 사람도, 형 지미에 견줄만한 이력을 가졌던 사람도 아니다. 그러나 바로 그렇기 때문에, 릴리언 카터가 백악관 기자들에게 던진 유머는 인상적인 데가 있다. 대통령이 된 아들이건 자주 엎어지는 아들이건 간에 자기가 키운 아이들은 똑 같은 무게를 가진다는 메시지가 그 유머에 담겨 있기 때문이다.

릴리언 카터는 고령이 되어서도 사람들이 ‘미스 릴리언’이라 불렀을 정도로 활기 넘치고 공동체를 위한 봉사활동과 인권에 대한 헌신이 남달랐던 여성이다. 그녀는 미국 평화봉사단 역사상 가장 나이 많은 단원이었다는 기록을 갖고 있다. 68살 때 평화봉사단에 지원하고 인도까지 가서 나병환자들을 돌본 사람, 거의 평생 남부 흑인들과 빈민을 삶을 살핀 간호사, 그가 ‘미스 릴리언’이다.

» 릴리언 카터는 70의 나이에도 열정적으로 평화봉사단원으로 자원활동하고, 인도에서 봉사했다.

인종차별이 자심했던 20세기 초반의 남부 조지아에서는 흑인이 간혹 백인의 집을 방문할 때는 반드시 ‘뒷문’으로 드나들어야 했는데 어머니 릴리언은 흑인들의 그 뒷문 출입을 금지하고 당당히 ‘앞문’으로 출입하게 했다. 당시 조지아 시골에서 흑인을 인간으로, 친구로, 이웃으로 대접한 최초의 백인 집안이 ‘릴리언 네’였다고 한다.

느닷없이 웬 카터 집안 얘기? 나는 지금 카터 집안의 영광을 얘기하고 싶은 것이 아니라 지미 카터가 ‘나를 키운 가치들’이라 말하는 ‘어머니 릴리언의 가치관’을, 그리고 그것이 요즘 한국의 젊은 엄마들이 아이들에게 주입하고 있는 가치들과 얼마나 다른 것인가를 말하고 싶다. 평화, 자유, 민주주의, 인권, 환경 품질, 사람들의 고통 줄이기, 선의의 나눔, 사랑, 봉사, 법치 같은 것이 카터가 가장 소중하다고 생각하는 기본적인 가치의 목록을 이룬다. 2002년 노벨평화상 수상 연설에서 카터는 이런 가치의 실현이 ‘사회의 목표’여야 한다고 말하고 있다. “우리는 시대변화에 맞추어야 하지만 변하지 않는 원칙들도 지킬 줄 알아야”하며 원칙적이고 기본적인 가치들을 지켜내는 일이 다른 모든 일에 앞서 “사회의 최우선 과제가 되어야 한다”고 그는 말한다. 미국이건 한국이건 간에 이런 기본가치들의 소중함을 가르치는 것이 교육의 과제이고 목표다. 그러나 지금 우리 사회는 아이들에게 무슨 가치를 가르치고 있고 무엇을 교육의 목표로 삼고 있는가?

» 아들 지미 카터 대통령과 릴리언 카터
아이들을 ‘잘 교육시키기 위해’ 캐나다로 조기 유학을 보낸 어떤 한국 어머니가 최근에 겪은 ‘개종사건’ 비슷한 것이 하나 있다. 아이들을 일찌감치 외국에 내보내는 한국인 가정은 크게 두 부류로 나뉜다. 하나는 한국의 살인적인 교육풍토에서 아이들을 해방시키고 싶어, 또 하나는 더 강한 학습경쟁력을 길러주어 외국의 소위 ‘일류’ 대학에 진학시키고 싶어하는 사람들이다. 숫자로 따지면 앞의 경우는 극소수이고 대부분이 후자, 곧 경쟁력 선점주의자들이다. 이 선점파들이 하는 일은 밖에 나가서도 서울 못지않은 학원 과외를 시키면서 아이들을 ‘선수학습’의 열탕지옥에 집어넣는 일이다.

캐나다 뱅쿠버의 꽤 이름난 사립학교에 아이들을 입학시킨 문제의 어머니도 후자의 경우다. 그녀는 고교 1년생인 아들이 화학을 좋아하니까 화학 과목을 더 열심히 공부할 수 있도록 배려해달라고 ‘당부’하기 위해 아들이 다니는 학교로 찾아간다. 그런데 담임선생은 뜻밖의 제안을 내놓는다. 과목 공부는 학교에서 하는 대로 하면 된다, 당신 아들에게 필요한 것은 특정 과목에 대한 집중이 아니라 넓은 안목과 소양을 기르는 일이다, 그러니 ‘아트’ 쪽으로 관심을 돌리게 하는 것이 좋겠다고 교사가 제안한 것이다. 그 교사는 한국이나 대만 부모들이 대체로 그런 식의 학과목 공부만을 강조하는데 그건 우리 학교의 교육철학이 아니다, 이왕 우리 학교로 아이를 보냈으면 이 학교의 교육방침을 따라달라는 말도 들려준다. “미술 교육을요? 우리 아이에게?” “그렇습니다. 길게 보면 미술 교육 같은 것은 아드님의 인생에 강한 힘이 되어줄 수 있습니다. 잘 생각해보십시오.” 당부하러 갔다가 되레 당부를 듣고 돌아온 어머니는 며칠 고민하다가 그 학교의 ‘교육철학’에 아이를 맡기기로 작정한다. 경쟁력 선점주의자가 ‘교육’이라는 것에 눈뜬 것이다.



그 어머니가 듣고 온 것은 그런 얘기만이 아니다. 몇 년 전 동남 아시아 해일 재난이 발생했을 때 그 학교에서는 아이들에게 ‘지진 해일’이 어떤 것인지 연구조사하게 하고 고학년생들을 현지로 보내 “희생자들을 위해 우리가 할 수 있는 일은 무엇인가”를 생각하고 찾아내어 에세이를 쓰게 했다는 얘기도 그녀를 개종시킨 계기의 하나다. “우리는 아이들이 스스로 연구하고 체험과 봉사경험에서 나온 에세이를 쓰게 했다가 나중 아이들이 원하는 대학으로 보내어 선발자료로 쓰게 합니다.”

선수학습 같은 것으로 얻을 수 있는 이득의 수명은 얇고 짧다. 학습된 영재는 영재도 천재도 아니다. 미국의 유수 대학들은 아시아계 학생들 중에 이런 종류의 학습천재들이 많다는 사실을 알고 있고, 그래서 아시아계 학생들에 대한 입학허가를 대폭 줄이고 있다. 소위 영재교육을 받았다는 한국 아이들이 하바드에 들어갔다가 1년 쯤 간신히 넘기고는 줄줄이 중퇴하거나 나둥글어지는 일들이 벌어지고 있다. 기본과 바탕이 허약해서 따라갈 수 없기 때문이다. 한국의 교육 파국을 손질해야 할 때다.

도정일/경희대 명예교수, 문학평론가

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링크

2007. 2. 1. 08:22 | Posted by 알 수 없는 사용자
다모아 웹 수집기
http://www.webdamoa.co.kr/index.html


빵집(압축 유틸리티)
http://www.bkyang.com/

윈도우 프로세스 리스트
http://www.liutilities.com/products/wintaskspro/processlibrary/other/a/

국산 편집기
http://www.acrosoft.pe.kr/

컴퓨터 언어 이북 자료실
http://freecomputerbooks.com/

클럽박스 검색
http://filedic.com/index.html


MS 무료 이북
http://www.microsoft.com/Korea/MSDN/vbasic/migration/default.aspx

섹터 제거, 복구 프로그램
http://my.dreamwiz.com/redspy/

영상 및 압축 유틸리티 프로그램
http://www.kipple.pe.kr/

가벼운 에디터 프로그램
http://www.crimsoneditor.com/korean/

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KC-767,777 & KC-30

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Boeing Win on A-10 Contract

2007. 1. 26. 08:23 | Posted by 알 수 없는 사용자

Boeing Win on A-10 Contract Would Have $135 Million Impact on Georgia
Thursday January 25, 12:00 pm ET

ST. LOUIS, Jan. 25 /PRNewswire-FirstCall/ -- The Boeing Company's (NYSE: BA - News) recent bid to manufacture 200 wing sets for the U.S. Air Force A-10 fleet would have an estimated $135 million impact on the economy of Macon, Ga., if it wins the contract. Boeing said at least 75 additional jobs and a local supplier base would be required to execute the program.

"The Boeing A-10 program would manufacture the center wing panel structural assembly at our Macon facility if we win the A-10 contract. That work includes parts kitting, drilling, assembly and painting," said Curt Nothstine, director for Aircraft Sustainment and Modernization for Boeing's Maintenance, Modification and Upgrades business. "By placing the work in Macon, we can leverage the outstanding performance of the local workforce that we have seen on the C-17 program. We would expect to add new jobs by 2011."

The A-10 wing replacement program calls for the replacement wing sets to be delivered in parts and kitted for easy installation. The Air Force is expected to evaluate competitors on past performance, capability, total evaluated price and program schedule, before awarding the contract in Spring 2007.

"Our plan is to provide the Air Force with the skilled expertise and engineering know-how that will address the needs of the A-10 program with a low-risk, low-cost solution," continued Nothstine. "Using advanced lean manufacturing technologies, we will be able to provide a solution and assembly kit that will allow the A-10s to fly at least 20 more years. The outstanding past performance on the C-17 manufacturing work at the Macon facility provides Boeing with a strong base from which to compete for new work."

The contract is valued at up to $1.5 billion over two five-year periods. The company plans to announce Georgia-based suppliers within the month and anticipates similar financial gains in the states of Utah and Missouri.

The A-10 Thunderbolt II, first introduced in 1976, is a twin-engine jet aircraft designed for close air support of ground forces. The simple, effective and survivable single-seat aircraft can be used against all ground targets, including tanks and other armored vehicles.

A unit of The Boeing Company, Boeing Integrated Defense Systems is one of the world's largest space and defense businesses. Headquartered in St. Louis, Boeing Integrated Defense Systems is a $30.8 billion business. It provides network-centric system solutions to its global military, government and commercial customers. It is a leading provider of intelligence, surveillance and reconnaissance systems; the world's largest military aircraft manufacturer; the world's largest satellite manufacturer; a foremost developer of advanced concepts and technologies; a leading provider of space-based communications; the primary systems integrator for U.S. missile defense; NASA's largest contractor; and a global leader in sustainment solutions and launch services.

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Boeing cuts 787 wireless system

2007. 1. 25. 23:28 | Posted by 알 수 없는 사용자
International radio frequencies debate contributes to Boeing's last-minute decision to dump wireless in-flight entertainment on 787

Boeing has unexpectedly ditched plans to fit leading-edge wireless in-flight entertainment (IFE) technology to the 787, but insists the move to the more conventional hard-wired replacement system will not impact either schedule or cost.

News of the change, which the company says was only firmly decided on in the second week of January, comes just two days after an industry analyst issued a disputed report saying some 787 customers had been told their aircraft deliveries could slide.

Boeing denies the Wachovia Capital Markets report and insists the schedule remains firm. Boeing says “there are no delivery delays in 2008 and we are still scheduled to meet entry-into-service in May 2008”.

The first flight remains on track for the end of August 2007.

Boeing’s 787 systems director Mike Sinnett says the “hard decision” to reject wireless IFE was made “because a couple of things converged on us”.

Boeing could not get 100% international confirmation from countries around the world to allocate frequencies in the IFE system’s 5GHz operating bandwidth. The frequency issue, he adds, was due to several countries requiring the bandwidth close to the IFE frequency for various air traffic, weather radar and military requirements. “We got 99% complete, but there are a couple of places in the world where those frequencies are already allocated to other uses.”

Concerns were also raised about the ability of the wireless chipset technology to use the same frequencies for multiple uses, and for it to keep pace with the expected growth in volume of seat-back content.

The IFE wires will now run to each seat through the adjacent seat track using similar housings developed for the power supply. “In the end we did not add a whole lot of weight. In fact, when we look at the antenna modules we had for each seat group, we end up with more than 45kg (100lb) of weight saved,” says Sinnett.

IFE suppliers Panasonic and Thales are adapting their respective systems to meet the change by developing floor distribution boxes in place of the original wireless access points. Sinnett adds airlines in the 787 working group were satisfied with the change once concerns of cabin re-configuration and quality were addressed.

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CAD, 디지털 가상생산과 PLM

2007. 1. 25. 23:20 | Posted by 알 수 없는 사용자
이렇게 책 만들거면,,작년에 내가 만든 파워포인트만 책 하나 내겠다

노상도, 신종계, 지해성, 임현준
시그마프레스
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